You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Cooldown Recovery Rate Buff grants 0.5% increased Evasion Rating and Armour Buff grants 1% increased Damage if you've changed Stance recently Nearby Enemies are Blinded while in Sand Stance Using the skill again alternates between Blood Stance and Sand Stance. Stance setting is shared with Flesh and Stone Flesh and Stone Spell, Aura, AoE, StanceĬast Time: Instant Requires Level 16 Casts an aura that affects you and nearby enemies differently depending on your stance. Certain skills also behave differently based on the stance you are currently on. Activating the skill while it's toggled on will alternate between stances. In Blood Stance, you have more area damage, but less area of effect. In Sand Stance, you have more area of effect, but less area damage. Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSandīlood and Sand reserves mana to activate Blood or Sand Stance. (0-50)% increased Cooldown Recovery Rate Place into an item socket of the right colour to gain this skill. Melee Skills deal 5% less Area Damage while in Sand Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal (10-15)% more Area Damage while in Blood Stance Spells have 0.5% increased Area of Effect while in Sand Stance Melee Skills have 5% less Area of Effect while in Blood Stance Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Cooldown Recovery Rate 1% increased Projectile Attack Damage while in Blood Stanceġ% increased Projectile Speed while in Sand Stance Spells deal 1% increased Area Damage while in Blood Stance Cast Time: Instant Casts a buff that grants different bonuses to melee skills depending on your stance.
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December 2022
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